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Chris Martens
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A Case Study on When and How Novices Use Code Examples in Open-Ended Programming
Case Studies on the Use of Storyboarding by Novice Programmers
Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming
How to Catch Novice Programmers’ Struggles: Detecting Moments of Struggle in Open-Ended Block-Based Programming Projects using Trace Log Data
How, when, and why do novices struggle in programming? Exploring the experiences and perceptions of common programming moments in block-based environments.
Pinpoint: A Record, Replay, and Extract System to Support Code Comprehension and Reuse
Automated classification of visual, interactive programs using execution traces
Execution-Trace-Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs
Novices' Learning Barriers When Using Code Examples in Open-Ended Programming
Novices' Learning Barriers When Using Code Examples in Open-Ended Programming
PlanIT! A new integrated tool to help novices design for open-ended projects
Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class
Comparing Feature Engineering Approaches to Predict Complex Programming Behaviors
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